Mobile Monday – Astroslugs, Baby Monkey (Going Backwards on a Pig), Staunch ...

We’ve got some really special games for you to have a go on this week. One of them even got one of those coveted 10/10 banners. I wonder which one that could have been! First up we’ve got Astroslugs, a gorgeous looking puzzle game that’s about as addictive as it is strange. Then comes Baby Monkey, a game that if you listen to the Godcast on a weekly basis, you shouldn’t need any introduction to. Staunch Defence comes next, a tower defence game with a different, all made by a single person. Last, but by no means least, there’s Legacy: Mystery Mansion, a ‘match-3′ style game in the same vein as Bejeweled but with a little bit of a difference.

Read on, see what you want to play and go play some games!

Titles are available on iPhone and iPad unless specifically stated otherwise. If you like what you read, click the small black “App Store” button to load iTunes up and purchase the title!

ASTROSLUGS:

Given the sheer amount of iOS titles I review on a weekly basis I rarely get the time to finish them, I play for a couple of hours, get a feel for the game, and then write my review. Astroslugs was a whole different monster, compelling me to put hours upon hours into the title, finishing it and leaving myself begging for the moment when the developers, Bit Bandits, add even more levels to the strangely addictive title. What makes the game so addictive though? Is it the colourful graphics, the laundry list of Game Center achievements that walk a fine line between being challenging yet simple? Or is it the “I’ll just see how easy the next level is” gameplay mechanic that permeates every inch of the game?

The gameplay in Astroslugs has the player attempt to fit various shapes into a larger, more complex shapes. These smaller shapes are in the form of planets and can only be fitted into the larger shapes in a very specific way. That’s where the challenge comes in, trying to figure out exactly where each individual shape may go. You may manage to put every piece into the puzzle except the last one, at which point you’ll have to start the whole thing over again, however, this never gets frustrating; it just means that you’ve got to try harder.

Oblivion Free Secret - News


Mobile Monday – Astroslugs, Baby Monkey (Going Backwards on a Pig), Staunch ...
Mobile Monday – Astroslugs, Baby Monkey (Going Backwards on a Pig), Staunch ...

Match up three of the same type of object and watch them disappear into oblivion. That's the same right? What makes Legacy so different though, is that instead of working towards a point goal, you're tasked with recovering pieces of antiques from



Hayley Atwell, Diane Kruger & Kate Beckinsale Contend For 2nd Female Lead In ...
Hayley Atwell, Diane Kruger & Kate Beckinsale Contend For 2nd Female Lead In ...

He's got “Mission: Impossible - Ghost Protocol” and “Rock of Ages” in the bag, he's currently shooting “One Shot,” and after that the suddenly busy actor will roll right into the “Tron: Legacy” director Joseph Kosinski's “Oblivion.



The Elder Scrolls V: Skyrim: Fantasy role-playing perfection?
The Elder Scrolls V: Skyrim: Fantasy role-playing perfection?

The actual fighting's been improved a lot since Oblivion's occasional mess of unconnected blade swinging. It's now a much more solid and physical affair to heft your weapon into people's faces. There are also some great finishing moves that gut and



Custom House secret report 'shows possible criminal acts'

In his judgment, Judge Hogan said CHC had begun its "long slide towards perfidy and oblivion" from the time of the credit crunch in 2007 when the firm found itself overcommitted to European property deals with prospective investors declining to invest.



Skyrim Preview: Gameplay, Locations and Quests Revealed
Skyrim Preview: Gameplay, Locations and Quests Revealed

It involved the secret behind the Red Eagles Tomb and Rebel's Cairn, and it's well worth checking out. With only a few weeks till this behemoth of a game hits store shelves the world over, we strongly suggest wiping your calendars free now.




UESP Blog - Improving on Perfection

Ten days to go now, and the anticipation makes me remember what it was like to be ten years old on the evening before Christmas, although the knowledge that the first eight hours or so after I get the game will be spent doing stuff for the wiki tempers things a bit. Anyway, it's nine years since Morrowind came out and five since Oblivion's release, and I thought I'd take a few minutes to look back at those games to see what worked, what didn't, and how the things we know about Skyrim might fit with that.

The World

I remarked in an earlier post that one of the big disappointments in Oblivion was that, after you got over how beautiful things were outside your prison cell, you began to realise how similar one place looked to another. You had the marshy bits, the snowy bits, the forest bits and the plain bits, but there was so little variation that should you be plonked down at random you'd have a great deal of difficulty saying exactly where you were without looking at the map. Inside the dungeons it's even worse: there are perhaps a dozen locations where you can say "Oh yes, I'm in X" instead of "Well... it's an Ayleid ruin of some kind". In Morrowind, Fallout 3 and Fallout:New Vegas, this isn't the case. It usually takes only a quick glance around before you can work out your location pretty accurately. One of the big bits of news is that Skyrim's terrain is all produced by designers rather than random number generators, so it looks like this won't be a problem. That's going to make a huge difference when it comes to replaying the game for the fifth time.

The Characters

I covered NPCs here and there's not much to add. It looks as if voice acting is much better, although the "A dragon! I saw a dragon!"/"What? What is it now mother?" from the first of the three walkthrough videos shows that weird NPC conversations still exist.


Oblivion Free Secret - Bookshelf

Oblivion, stories

Oblivion, stories

A new collection by the author of Infinite Jest includes "The Soul Is Not a Smithy," in which a lonely father recounts a daydream that distracts his son from ...

The Secret

The Secret


The Secret, What Great Leaders Know and Do

The Secret, What Great Leaders Know and Do

This updated, second edition of the bestselling book "The Secret" answers a question most leaders ask at some point in their career, What do I need to do to be ...

Be free

Be free

Warren Wiersbe expounds on the Epistle to the Galatians and its central, liberating message of freedom in Christ.

Free will and determinism, a dialogue

Free will and determinism, a dialogue

FREE WILL and DETERMINISM A Dialogue Participants: FREDERICK: Free-willist DANIEL: Determinist CAROLYN: Compatibilist INTRODUCTORY REMARKS FREDERICK: Here ...